Studio Culture & Work Style
At Radical Dreams, we believe that pushing the boundaries of Unreal Engine 5 requires an environment built on autonomy, continuous growth, and global connection. Our leadership has a proven track record of investing in our team—from specialized training to international team retreats.
Flexible & Remote-First
100% Remote-First: We operate on a remote-first basis with a full flex-time policy to ensure our engineers can work at their peak performance levels.
Optional Office Space: While we are remote-first, our Fukuoka office is always open for those who prefer a physical workspace or in-person collaboration.
Continuous Learning
Full Udemy Access: Every team member has access to a company Udemy account to explore any course that sparks their interest.
Specialized Subsidies: We cover costs for specific courses, certifications, or technical books relevant to your work.
Professional Equipment: We ensure access to the hardware and software licenses required for uncompromised performance.
Global Connection
Event Support: We support our team in attending major industry events like Unreal Fest or Tokyo Game Show (TGS).
Team Building & Retreats: We host regular digital and in-person team-building events and international retreats to foster global collaboration.
Meet the Visionary Minds
Lena Sergio
co-CEO, Director
Nica Elena Daniela
co-CEO, Artist
Development Infrastructure
We operate a robust TeamCity CI/CD pipeline that automates builds and deployments across SWITCH2, XBOX, and PS5. This powerful system ensures rapid iteration and rock-solid stability for every project.
To empower our global team, we own a comprehensive suite of official console devkits in-house. All of our developers have secure, remote access to these devkits, enabling them to seamlessly test, debug, and optimize directly on target hardware from anywhere in the world.
Engineering First Philosophy
This studio's philosophy is new and places the Engineer at the center, rather than the artistic side, unlike most modern videogame studios. We believe the current trend of poorly optimized games is a direct consequence of this imbalance. Videogames are software, and they must be designed with the same technical rigor as any other software product. Game development is fundamentally smoke and mirrors, and should not attempt to satisfy non-technical expectations at the cost of stability and performance.
For this reason, one of our core pillars is the use of AI and procedural tools to strengthen performance and ensure a stable production pipeline. AI is used to reduce repetitive workflows and streamline production. It is not our intention to use AI to define design or art; for us, AI is simply the primary tool that supports our engineering-driven approach, just as any new tool that emerges in the future will be evaluated and adopted with the same mindset.






